This text is intended for a 1-, 2-, or 3-semester CS1 course sequence. Comprehensive coverage of Java
and programming make this a useful reference for beginning programmers and IT professionals.
Daniel Liang teaches concepts of problem-solving and object-oriented programming using a fundamentals-first approach. Beginning programmers learn critical problem-solving techniques then move on to grasp the key concepts of object-oriented, GUI programming, advanced GUI and Web programming using Java
MyProgrammingLab for Introduction to Java
Programming is a total learning package. MyProgrammingLab is an online homework, tutorial, and assessment program that truly engages students in learning. It helps students better prepare for class, quizzes, and exams–resulting in better performance in the course–and provides educators a dynamic set of tools for gauging individual and class progress.
Teaching and Learning Experience
To provide a better teaching and learning experience, for both instructors and students, this program offers:
- Personalized Learning: Through the power of practice and immediate personalized feedback, MyProgrammingLab helps students fully grasp the logic, semantics, and syntax of programming.
- Fundamentals-First Approach: Basic programming concepts are introduced on control statements, loops, functions, and arrays before object-oriented programming is discussed.
- Problem-Driven Motivation: The examples and exercises throughout the book emphasize problem solving and foster the concept of developing reusable components and using them to create practical projects.
- A Superior Pedagogical Design that Fosters Student Interest: Key concepts are reinforced with objectives lists, introduction and chapter overviews, easy-to-follow examples, chapter summaries, review questions, programming exercises, and interactive self-tests.
- The Most Extensive Instructor and Student Support Package Available: The author maintains a website at www.cs.armstrong.edu/liang/intro10e that includes multiple interactive resources.
Table of Contents
Chapter 1 Introduction to Computers, Programs, and Java
Chapter 2 Elementary Programming
Chapter 3 Selections
Chapter 4 Mathematical Functions, Characters, and Strings
Chapter 5 Loops
Chapter 6 Methods
Chapter 7 Single-Dimensional Arrays
Chapter 8 Multidimensional Arrays
Chapter 9 Objects and Classes
Chapter 10 Object-Oriented Thinking
Chapter 11 Inheritance and Polymorphism
Chapter 12 Exception Handling and Text I/O
Chapter 13 Abstract Classes and Interfaces
Chapter 14 Java
Chapter 15 Event-Driven Programming and Animation
Chapter 16 Java
FX UI Controls and Multimedia
Chapter 17 Binary I/O
Chapter 18 Recursion
Chapter 19 Generics
Chapter 20 Lists, Stacks, Queues, and Priority Queues
Chapter 21 Sets and Maps
Chapter 22 Developing Efficient Algorithms
Chapter 23 Sorting
Chapter 24 Implementing Lists, Stacks, Queues, and Priority Queues
Chapter 25 Binary Search Trees
Chapter 26 AVL Trees
Chapter 27 Hashing
Chapter 28 Graphs and Applications
Chapter 29 Weighted Graphs and Applications
Chapter 30 Multithreading and Parallel Programming
Chapter 32 Java
Chapter 33 JavaServer