See How to Unobtrusively Incorporate Good Teaching into Your Game’s Mechanics
Learn to Play: Designing Tutorials for Video Games shows how to embed a tutorial directly into your game design mechanics so that your games naturally and comfortably teach players to have fun. The author deciphers years of research in game studies, education, psychology, human–computer interaction, and user interface and experience that equip you to make dynamic tutorials that help players enjoy your games.
The book links game design principles with psychology through the game tutorial. It offers easy-to-implement changes that can make a huge difference in how players receive your games. It explains how you can educate new players and engage experienced players at the same time through a combination of good design and basic understanding of human educational, motivational, and cognitive psychologies.
Transcending disciplinary boundaries, this book improves your understanding of the science of learning and the art of teaching. It helps you design game mechanics, or tutorials, that teach people how to have fun with your games without ever feeling as though they’re being instructed.
Table of Contents
Chapter 1: Introduction
Chapter 2: The Tutorial
Chapter 3: Learning Things
Chapter 4: Rage-Quit
Chapter 5: Facts about Players
Chapter 6: Eyes and Ears
Chapter 7: Return of the Tutorial: Escape from Skull Island
Chapter 8: Bullet Point Learning Design
Author: Matthew M. White
Publisher: A K Peters/CRC Press
Publication Date: 2014-06-03
Title: Learn to Play: Designing Tutorials for Video Games